Age/Gender: n/a, Male
Location: The Midwest
Job: Student
I'm your everyday anime-loving dumbass. I also like video games.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 930 / 1,110
Exp. Rank #: 39,103
Voting Pow.: 5.19 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 24
Music Reviews: 0
Trophies: 0
Stickers: 0
Latest Flash Reviews
I love beat-'em-ups, and the general concept of the game is nice. "Hey, let's punch out a lot of zombies in an office building!"
It's not a BAD game, it really isn't- but a lot of things that didn't bug me upon first loading the game starting bugging me a lot more as I kept playing to the point where I was only beating it to see what the "First Floor" option was, although I knew long before I reached that point that it was just going to be a 'fight until you die' mode.
The controls. Let's start with those. Using the mouse to use your attacks is definitely something new in the beat-em-up genre, but as I played more and more, I began to realize why "jump/attack/special" has lasted the test of time as a control scheme. Quite simply put, I KNOW what you're going for- the ability to air-juggle and knock enemies away farther and farther based on how you move the mouse- but the problem is that it's just so damn imprecise and you can never really tell just which way you're attacking, or in many cases, if you ARE attacking. Many a time I've tried to prep a kick that would send a zombie flying out the window, only to accidentally stomp him to death simply while rearing the hero's foot back for size-thirteen justice. The fact that you have to get so damn CLOSE to enemies before any attack besides "flail mouse around while jumping like a Cirque de Soleil acrobat all over the screen" does anything worth a damn simply turns the game into a pointer-based version of a button-mashing game.
And that in and of itself doesn't begin to describe how repetitive the game begins to feel, VERY quickly. You have ONE enemy type throughout the entire game. Even the worst beat-em-up I've ever played had FIVE unique, non-boss enemies to fight throughout the stages. The moment you realize that not only are you fighting on the same level for all 20 stages, but you'll also only ever be fighting the same enemy in ever-increasing amounts 20 times, the game starts to feel like a long, annoying slog- especially since, as I implied, there's really nothing you can do but pointer-mash once the enemies mob together. And oh do they mob together.
Short version: You have something going here, but the control scheme is pretty awkward for a beat-em-up, and the game is simply the same level 20 times with increased amounts of the one enemy the game possesses.
It's really too bad, since I DO rather enjoy kickin' zombies out a window. =3
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
This is a good game.
I like the combat system a lot, even though the last guy doesn't really call his attacks with the bite in any way that would make it feasible to dodge... not that it matters.
I like the whole 'adventure game' feel from the old days where you just pick up any ol' item you find and see where they get you... all three of the items.
I like the concept of the game, how not seriously you take it without going so far overboard that the randomness somehow becomes routine, and the aesthetics... for what little you see.
If you haven't figured out where I'm going with this... Seriously, everything comes together perfectly, but the game lasts MAYBE two minutes when you know what you're doing. When you DON'T know what you're doing... it takes MAYBE three.
I don't understand how everything could come together so well, and ultimately mean next to nothing when you've seen absolutely everything, without exception, in LESS than the time it would take me to eat an orange. You may as well have given the game no story at all. I mean, it sounded GREAT, but you just... stopped after the last boss!
This game could have been an easy '10', but the obscene brevity of the game, not to mention how it just STOPS with no real ending, chop several points off for me. If you make another game, stick with the concepts you have going on, but make it longer.
Author's Response:
Oh alright, you win. I'll work on something else right now.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I actually really like the ideas that this game puts out; there's nothing else quite entirely like it. The leveling system is well thought out (by the time you need to sweep the entire stage for junk parts to level up, you can GENERALLY just start flinging enemies), and your mode of attack is quite unique.
But DAMN is it hard to control your plane. It's easy early on when you can basically just hover above an enemy and drop stuff to kill them at your leisure, but once you start getting to enemies that will shoot your ass out of the sky, mouse control feels VERY imprecise and dodgy. It does not help at all that in your frantic attempts to sweep the field of vaulable EXP/ammo/goodies, your mouse pointer- which you cannot see or even BEGIN to determine the location of- will FREQUENTLY go flying out of the Flash window, confusing a player greatly and making it hard to sweep around like you need to in order to live beyond the first three or so missions. I also think it's a VERY questionable decision to force a player to 'cash in' all the scrap that they didn't pick up for Ultimately Useless Points. At least give us a few seconds to make a mad dash for what's left, or better, don't remove it from the playing field at all. The game seems to be able to handle all the sprites.
Honestly, this is a really good game, and it has to potential to be incredible. But whip up a keyboard control scheme or something, at LEAST as an alternate mode of control. With that, I think this game could be one of the greats.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.